The land of tears gave forth a blast of wind,
And fulminated a vermilion light,
Which overmastered in me every sense,
And as a man whom sleep hath seized, I fell.
— D. Alighieri, “Divina Commedia,” canto III, trans. H. W. Longfellow 1867
Table of Contents (hover/tap to expand):
To join the guild (located on the Sarlona server), a player is required to read the rules and to agree to abide by them. Upon confirming that the player is familiar with the guild rules, any officer may add the player to the guild, provided that the new member is a new toon at level 1 with no prior deaths.
You may not re-enter a quest until the quest instance has been reset.
Only the following may be purchased/acquired from the DDO Store:
DDO is a game and is played to have fun. The members of Mortem Aeternum enjoy the added challenge of permadeath in order to have fun when playing. As such, we do not see the purpose of not following the rules of the guild when there are so many other non-permadeath guilds available. Nevertheless, a player found to have broken one of the guild rules, or to have acted in an offensive and inappropriate manner towards one or more players, will be expected to explain the reasons for that to officers. Such a player should expect that dismissal from the guild may occur. Repeated offenses, regardless of reasons, will result in dismissal.
 “Roguing gear” is defined as thieves' tools, as well as any equipment items that bestow, passively and/or actively, at least a +1 bonus to one or more of the following skills by name: Spot, Search, Disable Device, Open Lock. That is, a piece of equipment giving a bonus to skill checks in general does not count for the purpose of this definition.
 Note that this makes using a lesser form of raising (e.g. Raise Dead) on companions counterproductive, since it means having the raiser leave the quest just to save a companion that cannot actually permanently die anyways.